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Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
| WorldTreeNode (int octIndex, WorldTreeNode *parent, const IAABB &aabb) | |
| WorldTreeNode (const IAABB &aabb, WorldTreeNode *initialSubnode) | |
| void | clear () |
| int | octIndex () const |
| void | setOctIndex (int octIndex) |
| const IAABB & | aabb () const |
| WorldTreeNode * | parent () |
| const WorldTreeNode * | parent () const |
| void | setParent (WorldTreeNode *parent) |
| bool | active () const |
| void | setActive (bool active) |
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const std::list < WorldTreeGeode * > & | geodes () const |
| const std::list< WorldTreeNode * > & | subnodes () const |
| bool | isLeaf () const |
| bool | isEmpty () const |
| bool | isRootnode () const |
| bool | isAtomic () const |
| void | insert (WorldTreeGeode *geode) |
| void | remove (WorldTreeGeode *geode) |
Protected Member Functions | |
| void | convertToGroup (WorldTreeNode *initialSubnode=nullptr) |
| void | moveToSubnode (WorldTreeGeode *geode, WorldTreeNode *subnode) |
| void | subnodeActivated (WorldTreeNode *subnode) |
| void | subnodeDeactivated (WorldTreeNode *subnode) |
| std::list< WorldTreeGeode * > & | geodesList (WorldTreeGeode *geode) |
Protected Attributes | |
| WorldTreeNode * | m_parent |
| IAABB | m_aabb |
| int | m_octIndex |
| float | m_extent |
| bool | m_active |
| std::list< WorldTreeGeode * > | m_normalGeodes |
| std::list< WorldTreeGeode * > | m_passiveGeodes |
| std::vector< WorldTreeNode * > | m_subnodes |
| std::list< WorldTreeNode * > | m_activeSubnodes |
Static Protected Attributes | |
| static const int | MIN_EXTENT = 16 |
| static const int | MAX_GEODES = 8 |
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protected |
convert a leaf to a node with subnodes
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protected |
move a geode to the specified subnode if it is contained in its aabb