5 #include <glm/gtc/quaternion.hpp>
23 bool actionActive()
const;
24 void setActionActive(
bool actionActive);
26 virtual void update(
float deltaSec)
override;
27 virtual void draw()
override;
32 std::unique_ptr<CrossHairVoxels> m_voxels;
Definition: camerahead.h:12
Definition: crosshairvoxels.h:13
Definition: crosshair.h:14