6 #include "world/helper/damageimpact.h"
7 #include "world/helper/worldobjectmodification.h"
9 #include "property/property.h"
19 void applyDamages(std::list<DamageImpact> &damageImpacts);
22 std::list<DamageImpact> &dampedDeadlyDamageImpacts();
23 std::list<DamageImpact> &deadlyDamageImpacts();
24 std::list<Voxel*> &deadVoxels();
25 std::list<WorldObjectModification>& worldObjectModifications();
29 std::list<DamageImpact> m_dampedDeadlyDamageImpacts;
30 std::list<DamageImpact> m_deadlyDamageImpacts;
31 std::list<Voxel*> m_deadVoxels;
32 std::map<WorldObject*, WorldObjectModification> m_worldObjectModificationMap;
33 std::list<WorldObjectModification> m_worldObjectModifications;
Definition: worldobject.h:43
Definition: damageimpact.h:9