Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
void | applyDamages (std::list< DamageImpact > &damageImpacts) |
void | reset () |
std::list< DamageImpact > & | dampedDeadlyDamageImpacts () |
std::list< DamageImpact > & | deadlyDamageImpacts () |
std::list< Voxel * > & | deadVoxels () |
std::list < WorldObjectModification > & | worldObjectModifications () |
Protected Member Functions | |
DamageImpact | dampDamageImpact (DamageImpact &undamped, float factor) |
Protected Attributes | |
std::list< DamageImpact > | m_dampedDeadlyDamageImpacts |
std::list< DamageImpact > | m_deadlyDamageImpacts |
std::list< Voxel * > | m_deadVoxels |
std::map< WorldObject *, WorldObjectModification > | m_worldObjectModificationMap |
std::list < WorldObjectModification > | m_worldObjectModifications |
Property< bool > | m_playerShipUndestroyable |