7 #include "property/property.h"
19 void setLifetime(
float lifetime);
20 void setColor(
int color);
21 void setEmissiveness(
float emissiveness);
23 void update(
float deltaSec);
29 std::unique_ptr<VoxelExplosionGenerator> m_generator;
31 glm::vec3 m_lastSpawnPoint;
34 double m_timeSinceLastSpawn;
40 void updateTrailSettings();
41 glm::vec3 calculateSpawnPosition();
42 void spawnAt(glm::vec3 position);
Definition: enginetrailgenerator.h:13
Definition: worldobject.h:43
Definition: voxelexplosiongenerator.h:10