Voxellancer  0.3
A game about voxels in space
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VoxelExplosionGenerator Class Reference
Inheritance diagram for VoxelExplosionGenerator:
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Collaboration diagram for VoxelExplosionGenerator:
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Public Member Functions

 VoxelExplosionGenerator (const VoxelCluster *creator)
 
void setRadius (float radius)
 
void setCount (int count)
 
void spawn ()
 
- Public Member Functions inherited from VoxelParticleSpawnBase
void setPosition (const glm::vec3 &position)
 
void setOrientation (const glm::quat &orientation)
 
void setScale (float scale, float randomization=0.0f)
 
void setForce (float force, float randomization=0.0f)
 
void setLifetime (float lifetime, float randomization=0.0f)
 
void setColor (int color)
 
void setEmissiveness (float emissiveness)
 
void setImpactVector (const glm::vec3 &impactVector)
 

Protected Member Functions

float createScale ()
 
- Protected Member Functions inherited from VoxelParticleSpawnBase
 VoxelParticleSpawnBase (const VoxelCluster *creator, char *dampeningName, char *angularDampeningName, char *baseForceName, char *angularBaseForceName)
 
glm::vec3 createDirectionalSpeed ()
 
glm::vec3 createAngularSpeed ()
 
float createLifetime ()
 

Protected Attributes

float m_radius
 
int m_count
 
- Protected Attributes inherited from VoxelParticleSpawnBase
const VoxelClusterm_creator
 
glm::vec3 m_position
 
float m_scale
 
float m_scaleRandomization
 
float m_force
 
float m_forceRandomization
 
float m_lifetime
 
float m_lifetimeRandomization
 
int m_color
 
float m_emissiveness
 
glm::vec3 m_impactVector
 
Property< float > m_particleDampening
 
Property< float > m_particleAngularDampening
 
Property< float > m_particleBaseForce
 
Property< float > m_particleAngularBaseForce
 

The documentation for this class was generated from the following files: