6 #include "ai/boardcomputer.h"
8 #include "utils/handle/handle.h"
10 #include "worldobject/worldobject.h"
12 #include "projectile.h"
13 #include "sound/soundproperties.h"
26 virtual WorldObjectType objectType()
const override;
31 virtual void update(
float deltaSec)
override;
37 std::unique_ptr<AiTask> m_aiTask;
Definition: worldobject.h:43
Definition: projectile.h:12
Definition: boardcomputer.h:19