9 #include "property/property.h"
12 class FrameBufferObject;
28 const Camera& camera()
const;
30 void setViewportResolution(
const glm::ivec2& viewportResolution);
40 float m_distortionScale;
41 glm::ivec2 m_textureSize;
42 std::unique_ptr<Camera> m_camera;
43 std::unique_ptr<FrameBuffer> m_fbo;
Definition: camerahead.h:12
Definition: framebuffer.h:17
Definition: stereorenderinfo.h:14
Definition: stereovieweye.h:21