Voxellancer  0.3
A game about voxels in space
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circularhudget.h
1 #pragma once
2 
3 #include <glm/glm.hpp>
4 #include <glm/gtx/quaternion.hpp>
5 
6 #include "hudget.h"
7 
8 
9 class CircularHudget: public Hudget {
10 public:
11  CircularHudget(HUD* hud, float radius);
12 
13  float radius() const;
14 
15  virtual bool isAt(const Ray& ray) const override;
16 
17 
18 protected:
19  float m_radius;
20 };
21 
Definition: hudget.h:15
Definition: circularhudget.h:9
Definition: hud.h:34
Definition: ray.h:12