Voxellancer
0.3
A game about voxels in space
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circularhudget.h
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include "hudget.h"
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class
CircularHudget
:
public
Hudget
{
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public
:
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CircularHudget
(
HUD
* hud,
float
radius);
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float
radius()
const
;
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virtual
bool
isAt(
const
Ray
& ray)
const override
;
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protected
:
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float
m_radius;
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};
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Hudget
Definition:
hudget.h:15
CircularHudget
Definition:
circularhudget.h:9
HUD
Definition:
hud.h:34
Ray
Definition:
ray.h:12
src
ui
hud
circularhudget.h
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