Voxellancer
0.3
A game about voxels in space
|
Public Member Functions | |
InputConfigurator (std::vector< ActionKeyMapping * > *actions, SecondaryInputValues *secondaryInputValues, Property< float > *deadzone, HUD *hud) | |
void | startConfiguration (InputClass inputClass) |
bool | isConfiguring () |
void | update () |
void | setActions (std::vector< ActionKeyMapping * > *actions) |
void | setSecondaryInputValues (SecondaryInputValues *values) |
void | setLastInput (InputClass inputClass, InputMapping lastInput) |
const InputMapping & | lastInput (InputClass inputClass) |