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Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
| InputConfigurator (std::vector< ActionKeyMapping * > *actions, SecondaryInputValues *secondaryInputValues, Property< float > *deadzone, HUD *hud) | |
| void | startConfiguration (InputClass inputClass) |
| bool | isConfiguring () |
| void | update () |
| void | setActions (std::vector< ActionKeyMapping * > *actions) |
| void | setSecondaryInputValues (SecondaryInputValues *values) |
| void | setLastInput (InputClass inputClass, InputMapping lastInput) |
| const InputMapping & | lastInput (InputClass inputClass) |