| Voxellancer
    0.3
    A game about voxels in space | 
| Public Member Functions | |
| InputConfigurator (std::vector< ActionKeyMapping * > *actions, SecondaryInputValues *secondaryInputValues, Property< float > *deadzone, HUD *hud) | |
| void | startConfiguration (InputClass inputClass) | 
| bool | isConfiguring () | 
| void | update () | 
| void | setActions (std::vector< ActionKeyMapping * > *actions) | 
| void | setSecondaryInputValues (SecondaryInputValues *values) | 
| void | setLastInput (InputClass inputClass, InputMapping lastInput) | 
| const InputMapping & | lastInput (InputClass inputClass) |