Voxellancer  0.3
A game about voxels in space
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WorldTree Class Reference
Collaboration diagram for WorldTree:
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Public Member Functions

WorldTreeNode * root ()
 
WorldTreeGeode * insert (WorldObject *worldObject)
 
void insert (WorldTreeGeode *geode)
 
void remove (WorldTreeGeode *geode)
 
void aabbChanged (WorldTreeGeode *geode)
 

Protected Member Functions

void extend (const IAABB &aabb)
 
WorldTreeNode * containingNode (const IAABB &aabb, WorldTreeNode *node)
 

Protected Attributes

WorldTreeNode * m_root
 

The documentation for this class was generated from the following files: