4 #include <unordered_set>
21 std::unordered_set<WorldTreeGeode*> nearGeodes();
23 bool areVoxelsIntersecting();
24 std::unordered_set<Voxel*> intersectingVoxels();
26 std::unordered_set<WorldObject*> intersectingWorldObjects();
34 bool m_queryInterrupted;
Definition: collisionfilter.h:9
Definition: worldobject.h:43
Definition: worldtreegeode.h:11
Definition: worldtreequery.h:15
Definition: worldtreenode.h:13
Definition: abstractshape.h:7
Definition: worldtree.h:13