8 #include "collision/voxelcollision.h"
25 void addVoxel(
Voxel* voxel);
26 void removeVoxel(
Voxel* voxel);
28 std::list<VoxelCollision> &checkCollisions();
29 std::list<VoxelCollision> &lastCollisions();
45 std::unique_ptr<VoxelTree> m_voxelTree;
49 std::list<VoxelCollision> m_collisions;
Definition: worldobject.h:43
Definition: worldtreegeode.h:11
Definition: voxeltreenode.h:15
Definition: collisiondetector.h:19
Definition: voxeltree.h:9
Definition: worldtree.h:13