Voxellancer  0.3
A game about voxels in space
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345]
oCLuaw::_indices< Is >
oCLuaw::_indices_builder< N, Is >
oCLuaw::_indices_builder< 0, Is...>
oCLuaWrapper::_pop< size_t, Ts >
oCLuaWrapper::_pop< 0, Ts...>
oCLuaWrapper::_pop< 1, T >
oCAbstractMove
oCAbstractPropertyCollection
oCAbstractShape
oCActionKeyMapping
oCAimer
oCAimHelperHudgetVoxels
oCArrowHudgetVoxels
oCBaseLuaFunction
oCBaseScenario
oCbasic_streambuf
oCBindings
oCBoardComputer
oCCameraFollowHelper
oCCameraHead
oCStarfield::CameraLocation
oCChangeable
oCCharacter
oCClusterCache
oCClusterLoader
oCCollisionDetector
oCCollisionFilter
oCColorCoder
oCCommandLineParser
oCContextDependant
oCContextProvider
oCCrossHairVoxels
oCDamageForwarder
oCDamageImpact
oCDamageImpactGenerator
oCDamager
oCDdsTexture
oCDirectoryReader
oCElasticImpulseGenerator
oCElasticImpulsor
oCEngineBuilder
oCEnginePower
oCEngineTrailGenerator
oCEquipment
oCEventPoller
oCFaction
oCFactionMatrix
oCFactionRelation
oCFileSystem
oCGamePlayRunningInput
oCGarbageCollector
oCGeometryHelper
oCGod
oCGridAABB
oCHandle< T >
oCHandle< AiTask >
oCHandle< EventPoll >
oCHandle< Mission >
oCHandle< Ship >
oCHandle< WorldObject >
oCHandleImpl< T >
oCHardpointAimHelper
oCstd::hash< glm::ivec3 >
oCstd::hash< pair< A, B > >
oCHMD
oCHMDManager
oCHUD
oCHUDElements
oCHudget
oCHudgetAnimation
oCHUDObjectDelegate
oCImpulse
oCImpulseAccumulator
oCInertiaFollower
oCInputConfigurator
oCInputConfigWriter
oCInputMapping
oCLuaWrapper
oCMath
oCMetrics
oCMissionSystem
oCMovement
oCMover
oCObjectHudgetCornerVoxels
oCObjectHudgetVoxels
oCObjectInfo
oCPhysics
oCPlayer
oCProgram
oCProperty< T >
oCProperty< bool >
oCProperty< float >
oCProperty< glm::vec3 >
oCProperty< InputMapping >
oCProperty< int >
oCProperty< std::string >
oCProperty< uint32_t >
oCPropertyConverter
oCPropertyDirectory
oCPropertyImpl< T >
oCPropertyImpl< bool >
oCPropertyImpl< float >
oCPropertyImpl< glm::vec3 >
oCPropertyImpl< InputMapping >
oCPropertyImpl< int >
oCPropertyImpl< std::string >
oCPropertyImpl< uint32_t >
oCRandBool
oCRandFloat
oCRandVec3
oCRange
oCRenderMetaData
oCRenderPass
oCScene
oCScreenBlitter
oCScript
oCScriptable
oCScriptEngine
oCSecondaryInputValues
oCSimpleWayfind
oCSize< T >
oCSize< int >
oCSound
oCSoundManager
oCSoundProperties
oCSpawnRequest
oCSplitData
oCSplitDetector
oCSplitter
oCSquadLogic
oCStarfield::StarData
oCState
oCStereoRenderInfo
oCStereoViewEye
oCTargetSelector
oCTextFieldHudgetVoxels
oCThreadPool< T >
oCThreadPool< VoxelParticleData >
oCTimedTask
oCTransform
oCTransition
oCTrigger
oCTriggerable
oCglow::Uniform< T >
oCglow::Uniform< float >
oCglow::Uniform< glm::mat4 >
oCView
oCViewer
oCViewport
oCVisuals
oCVoxel
oCVoxelAccumulator< Accumulatable >
oCVoxelAccumulator< DamageImpact >
oCVoxelCluster
oCVoxelClusterBounds
oCVoxelCollision
oCVoxelCollisionAccumulator
oCVoxelCollisionParticipant
oCVoxelFont
oCVoxelGridCmp< highPriorityAxis, middlePriorityAxis, lowPriorityAxis >
oCSplitDetector::VoxelGroup
oCVoxelHangman
oCVoxelNeighbourHelper
oCVoxelParticleData
oCVoxelParticleFutureCheck
oCVoxelParticleRemoveCheck
oCVoxelParticleRemover
oCVoxelParticleSetup
oCVoxelParticleSpawnBase
oCVoxelTree
oCVoxelTreeNode
oCVoxelTreeQuery
oCWeaponBuilder
oCWorld
oCWorldLogic
oCWorldObjectBuilder
oCWorldObjectCollision
oCWorldObjectComponents
oCWorldObjectModification
oCWorldObjectPair
oCWorldObjectSlot
oCWorldTree
oCWorldTreeGeode
oCWorldTreeNode
oCWorldTreeQuery
oCWorldTreeScanner
\CWrecker